Saturday, November 10, 2012

Gaming news: God of war 4 ( Ascension ) Playstation 3

God of war  Iv ( Ascension )





God of War 4 Ascension    

The game is to be relished in the market on March 12, 2013. God of War 4 Ascension is an upcoming third person action-adventure video game being developed by SCE Santa Monica Studio and to be published by Sony Computer Entertainment. The game is scheduled to be released on March 12, 2013 for the PlayStation 3 video game console and will be the seventh installment in the God of War series and a prequel to the entire series. It will be the first installment in the series to feature multiplayer, be developed with Stereoscopic 3D and feature a revamped combat and weapon system, and new gameplay mechanics.Multiplayer 



"With the way that God of War III ended, Kratos, was…um…an a**hole, to say the least. I think some people connected with him, but it was more of an, “I’ve been through this journey with him from the start.” And he wasn’t a very likable character, versus God of War 1 – he was still somewhat ruthless, but there was a side to him that you could somewhat relate to. And that was something that I wanted to get across. I felt the best way to do that was going more for a prequel.
"The whole idea behind the story is more, “How do you undo selling your soul to the devil?” In essence, that is the question that we are answering in this story. It’s something that has never been explained in any of the games. Obviously, it’s not something that you go in and you’re like, “Oh hey, I quit. Ares, you’re a mean guy for making me kill my wife and kid. I’m no longer gonna work for you.” That, to me, is something that we should kind of explain and elaborate on a little more."



Single-player

The single-player will feature a "revamped" combat and weapon system, "promptless" mini-games and new puzzles. Sony stated the game will offer "fluid, life-like characters, dynamic lighting effects, and world-changing scenarios", although the story is "a little bit shorter" than previous games. At E3 2012, a single-player demo showcased new gameplay mechanics and combat systems. The demo revealed a revamped quick time event mini-game, which replaces some button prompts with a new prompt-less free-form system (players needing to time attacks or evasion based on enemy's actions, as opposed to an indicated button prompt). Kratos was also shown to be capable of picking up (and stealing) weapons for use against opponents (also allowing Kratos to switch weapons mid-combo), and swing opponents through the air whilst simultaneously attacking. Other new features include the ability to create shockwaves and the "Life Cycle" mechanic: allowing Kratos to freeze enemies and manipulate time for puzzle solving. Several new enemies were also featured, such as the Elephantaur and the sea beast Charybdis


Multiplayer

The game will offer a multiplayer feature for up to eight players, with a small story element. Players will be on two teams of four where the teams will try to take control of a map in order to earn rewards from the gods, although the players must first sell their champion's soul to one of four deities: Zeus, Hades, Ares, or Poseidon. Each God offers a unique combat play-style and abilities in battle. Players will unlock special magic abilities, new and upgraded armors and weapons, relics and other treasures as players earn XP to level up their Warrior. The "attack-style" of the God players align with is critical to their Warriors "path."

The "signature" multiplayer mode is "Favor of the Gods". In this mode, the first team to accumulate a target amount of points will claim victory. Points, known as "Favor," are earned by kills and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players. Every multiplayer level map features several special power-ups - such as the boots of Hermes for accelerated speed - providing players with a brief advantage.
The first demonstration featured the Favor of the Gods mode on the desert map. Players serve either Sparta or Troy and battle in teams for control of territory, with the Titan cyclops Polyphemus also in play and attacking the warring armies. Contested zones contain mechanical gears that control the chains binding the one-eyed giant, and after capturing multiple gears and earning a certain number of favor points, the gods will award the winning army with the Spear of Olympus, which in turn provides the power needed to dispatch Polyphemus. The mode fluctuates from attack and defend, forcing the offensive team to hold the territory gained as they attempt to destroy Polyphemus. If the defensive team regains control of territory, Polyphemus resets to original position and the Spear is lost




Synopsis
The story behind God of War: Ascension tells the journey of Kratos’ redemption from his past sins and the rise of his rage to break free from Ares' bond. According to the official God of War: Ascension website, the game is set six months after Kratos murdered his wife and child. Joystiq confirms "players will be introduced to a more human Kratos than ever before" with director Todd Papy stating that the game will be "giving people a look at Kratos' human side so fans can relate to him better and understand some of the stuff he went through when he was younger." Papy also confirmed that Kratos will have the "Blades of Chaos" and that the story takes place after Kratos sold his soul to Ares. At PAX 2012, Santa Monica announced that the three Furies—who Kratos must defeat to break his bonds with Ares—are the main antagonists of the game. Megaera, one of the Furies, was featured in a new trailer.

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