God of war Iv ( Ascension )
God of War 4 Ascension
The game is to be relished in the market
on March 12, 2013. God of War 4 Ascension is an upcoming third person
action-adventure video game being developed by SCE Santa Monica Studio and to
be published by Sony Computer Entertainment. The game is scheduled to be
released on March 12, 2013 for the PlayStation 3 video game console and will be
the seventh installment in the God of War series and a prequel to the entire
series. It will be the first installment in the series to feature multiplayer,
be developed with Stereoscopic 3D and feature a revamped combat and weapon
system, and new gameplay mechanics.Multiplayer
"With the way that God of
War III ended, Kratos, was…um…an a**hole, to say the least. I
think some people connected with him, but it was more of an, “I’ve been through
this journey with him from the start.” And he wasn’t a very likable character,
versus God of War 1 – he was still somewhat ruthless, but
there was a side to him that you could somewhat relate to. And that was
something that I wanted to get across. I felt the best way to do that was going more for a prequel.
"The whole idea behind the story is
more, “How do you undo selling your soul to the devil?” In essence, that is the
question that we are answering in this story. It’s something that has never
been explained in any of the games. Obviously, it’s not something that you go
in and you’re like, “Oh hey, I quit. Ares, you’re a mean guy for making me kill
my wife and kid. I’m no longer gonna work for you.” That, to me, is
something that we should kind of explain and elaborate on a little more."
Single-player
The single-player will feature a
"revamped" combat and weapon system, "promptless"
mini-games and new puzzles. Sony stated the game will offer "fluid,
life-like characters, dynamic lighting effects, and world-changing scenarios",
although the story is "a little bit shorter" than previous games. At E3 2012, a single-player demo showcased new
gameplay mechanics and combat systems. The demo revealed a revamped quick time
event mini-game, which replaces some button prompts with a new prompt-less
free-form system (players needing to time attacks or evasion based on enemy's
actions, as opposed to an indicated button prompt). Kratos was also shown to be
capable of picking up (and stealing) weapons for use against opponents (also
allowing Kratos to switch weapons mid-combo), and swing opponents through the
air whilst simultaneously attacking. Other new features include the ability to
create shockwaves and the "Life Cycle" mechanic: allowing Kratos to
freeze enemies and manipulate time for puzzle solving. Several new enemies were
also featured, such as the Elephantaur and the sea beast Charybdis.
Multiplayer
The game will offer a multiplayer feature for up to eight players, with a small story element. Players will be on two teams of four where the teams will try to take control of a map in order to earn rewards from the gods, although the players must first sell their champion's soul to one of four deities: Zeus, Hades, Ares, or Poseidon. Each God offers a unique combat play-style and abilities in battle. Players will unlock special magic abilities, new and upgraded armors and weapons, relics and other treasures as players earn XP to level up their Warrior. The "attack-style" of the God players align with is critical to their Warriors "path."
The "signature"
multiplayer mode is "Favor of the Gods". In this mode, the first team
to accumulate a target amount of points will claim victory. Points, known as
"Favor," are earned by kills and other methods. When players are not
on the offensive, they may help their team earn points by capturing altars,
collecting red orbs from chests, and setting traps for opposing players. Every
multiplayer level map features several special power-ups - such as the boots of Hermes for
accelerated speed - providing players with a brief advantage.
The first demonstration
featured the Favor of the Gods mode on the desert map. Players serve either Sparta or Troy and
battle in teams for control of territory, with the Titan cyclops Polyphemus also in play and attacking the warring
armies. Contested zones contain mechanical gears that control the chains
binding the one-eyed giant, and after capturing multiple gears and earning a
certain number of favor points, the gods will award the winning army with the
Spear of Olympus, which in turn provides the power needed to dispatch
Polyphemus. The mode fluctuates from attack and defend, forcing the offensive
team to hold the territory gained as they attempt to destroy Polyphemus. If the
defensive team regains control of territory, Polyphemus resets to original
position and the Spear is lost
Synopsis
The story behind God
of War: Ascension tells the
journey of Kratos’ redemption from his past sins and the rise of his rage to
break free from Ares' bond. According
to the official God of War:
Ascension website, the game
is set six months after Kratos murdered his wife and child. Joystiq confirms "players will be
introduced to a more human Kratos than ever before" with director
Todd Papy stating that the game will be "giving people a look at Kratos'
human side so fans can relate to him better and understand some of the stuff he
went through when he was younger." Papy
also confirmed that Kratos will have the "Blades of Chaos" and that
the story takes place after Kratos sold his soul to Ares. At PAX 2012, Santa Monica announced
that the three Furies—who Kratos must defeat
to break his bonds with Ares—are the main antagonists of the game. Megaera, one of the Furies, was
featured in a new trailer.
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