Tuesday, November 13, 2012

Gaming news: DMC: Devil May Cry






DMC: Devil May Cry  is an upcoming hack and slash beat 'em up video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows. Announced in late 2010 during the Tokyo Game Show, The game is set in a alternate reality in the Devil May Cry series. It will focus on the player character Dante, a young man with supernatural powers who finds himself under attack by a seemingly sentient town known as Limbo City populated by demons. And it is to Released on 15 Jan 2012


                
               GAME PLAY
Gameplay
Dante uses multiple types of attacks to defeat enemies. He has access to weapons which he can exchange in the middle of a fight to perform combos. Although Dante is primarily in human form, the player has access to his angel and demon powers with each adding new attacks and allowing access to unique weapons and abilities. This is represented by the fact that Dante's black hair changes to white and his coat becomes completely red during a sequence of a Devil Trigger combo. Limbo's structure changes several times across the game (this effect is called 'malice'), giving the player puzzles in order to advance and requiring the use of specific abilities and quick reactions in order to survive and proceed.





Plot
The game is set in a parallel universe in the Devil May Cry series. The story tells of an alternate version of Dante (voiced by Tim Phillipps) in the fictitious Limbo City, a dreary city that appears calm at first, but transforms into a twisted parody of itself with demons and other monstrosities who frequently attempt to kill him whenever he is seen by the demons. During the game, Dante is frequently taunted and stalked by Mundus (portrayed in this version as a rich human-looking demon with a god complex), who seeks to have Dante killed. Dante's twin brother Vergil has also been confirmed to be in the game.



Development
The game was officially announced by Capcom at their press conference during the 2010 Tokyo Game Show in September, confirming an earlier rumor in the May 2010 issue of Game Informer which said that the fifth Devil May Cry game would be developed by Ninja Theory. The Capcom staff first thought that it would be entertaining to have a Devil May Cry reboot in order to revisit its recurring characters They chose Ninja Theory, impressed with their work on  Heavenly Sword which the staff thought would work with a Devil May Cry game. Ninja Theory's creative director Tameem "Pioneer" Antoniades stated that DmC's combat system would contain mechanics that would set him apart from previous Platinum Games' titles with Platinum's Hideki Kamiya being the creator of Devil May Cry.
 Lead producer Alex Jones stated they still wanted to compete with Platinum in terms of gameplay and storytelling. The idea of a town being alive that wishes to kill the player was added a new element never seen before in the Devil May Cry series. The actions of Limbo Town are inspired by previous Devil May Cry games, where the environments would close whenever Dante was surrounded by enemies. Most of the game was finished as of April 2012 with Capcom aiding Ninja Theory in tweaking few aspects for the final product. Capcom became heavily involved in the combat system to ensure the character's responsive moves and add new air combos never seen before in the franchise. The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. 
They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games. The release of the PC version was delayed for a faster release of the console iterations. Capcom assigned adaptation duties to QLOC, a Polish studio. However, Ninja Theory is planning to start launching of the PC version shortly afterwards the console version, aiming for the shortest gap possible. This will depend on the time that the PC version finishes development. As a result of speculation regarding Vergil being a playable character, Jones stated that Dante would be the only one controlled by the player. Dante's original design was originally meant to be similar to the ones from previous games, but Capcom told the Ninja Theory staff it had to be completely different in order to appeal to a younger demographic. While the original Dante was design from a Japanese perspective, the new one was made from a Western perspective. The final model was inspired by Christopher Nolan's film The Dark Knight as Tameem Antoniades from Ninja Theory commented they wished to make the character realistic. In an interview published on the videogame blog Kotaku Jones explained that he has received numerous death threats in the form of comic books and a metal song due to the controversial decision to reboot the series. Antoniades responded to criticism stating they would not change the design as the character is supposed to fit within the game's setting. Nevertheless, Antoniades stated that the gameplay would be similar to previous Devil May Cry games. In November 2011, an extended trailer and new concept art was released. In May 2012, Capcom announced they expect the game to sell 2 million copies by the ending of this fiscal year without giving yet a proper release date. The music for the game is being composed by electronic groups Noisia and Combichrist

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