Metal Gear Rising: Revengeance (Japanese: メタルギア ライジング リベンジェンス Hepburu: Metaru Gia
Raijingu: Ribenjensu) is an
upcoming action video game under
development by Platinum Games and
produced by Kojima Productions as
part of the Metal Gear series,
to be released for the PlayStation
3 and the Xbox 360 consoles
during 19 February 2013. The Xbox
360 version was cancelled in Japan. Set
four years after the events of Metal
Gear Solid 4: Guns of the Patriots, the story will focus on the agent Raiden who is to be encountered
by a Desperado Enterprises, a self proclaimed PMCs involved
in terrorist activities.
The game was originally announced during 2009 as Metal Gear Solid: Rising (メタルギアソリッドライジング Metaru Gia Soriddo Raijingu), an interquel set between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the
Patriots following Raiden's
transformation into a cyborg produced solely by Kojima Productions. As the game was about to be cancelled
due to difficulties in developing it, it was reannounced in late 2011 that
Platinum Games would develop the game as Metal
Gear Rising: Revengeance, changing the gameplay drastically. The game's
setting has since been changed to give the Platinum staff more freedom in the
making of the game. Nevertheless, the Kojima Productions staff is responsible
for the game's plot and Raiden's design.
Gameplay:
Players assume control of cyborg ninja Raiden, the katana-wielding ally of series
mainstay Solid Snake. He is
initially playable in his "White" form based on his appearance in Guns of the Patriots, wearing white
cyborg armor. At some point in the game he has it replaced with a more powerful
"Black" cyborg armor that, although stronger, requires energy from
"Zan-Datsu" kills. Unlike
previous titles in the Metal
Gear series, Revengeance is strictly an action game, focusing on sword
fighting and a sophisticated cutting system. The game's cutting system allows
players to engage in third person melee combat, as well as precisely slash
enemies and objects "at will" along a geometrical plane using a "free slicing" mode.
Virtually any object in the game can be cut, including vehicles and enemies,
though elements of the environment were intentionally limited to structures
such as pillars and walls to better facilitate gameplay. The free slicing mode, titled Blade
Mode, is similar to other aiming modes in previous Metal Gear Solid titles, but produces a special
targeting reticule in the form of a transparent blue plane which can be rotated
and moved, tracing orange lines across the surfaces of objects to indicate
exactly where they will be cut; it can also be used to enter a bullet time state, giving players
the opportunity to precisely slash targets during moments of action, such as
slicing through a falling target from multiple angles before it hits the
ground. These features can be employed strategically, for example disabling
opponents, finding weak points and gaps in armor, severing support columns to
collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting
through objects to remove enemy cover. However,
entering into Blade Mode reduces Raiden's energy to the point if dropped to a
certain level, it cannot be used.The franchise's stealth elements remain in the form of gathering reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies. Being spotted by an enemy triggers the "Alert Mode" in which Raiden is assaulted by multiple enemies for a determined time. The player also gains assistance from Bladewolf, a dog-like machine that gather map information for Raiden.

Plot:
The game takes place four years after Metal Gear Solid 4: Guns of the
Patriots in 2018 and is a spinoff that is "not
part of the main Metal Gear
Solidseries". The story
follows Raiden who is working for PMCs performing
multiple tasks such as the training of armies and VIP protection in an unknown
African country that is recovering from a previous civil war as he raises money
for his family. However, Raiden
encounters an army of cyborg enemies from Desperado Enterprises, a
self-proclaimed PMC that has been involved in various terrorist attacks. Desperado kills
Raiden's protectee, while the swordsman Samuel Rodriguez (サムエル・ホドリゲス Samueru Hodorigesu) defeats Raiden in
combat, taking his left eye and destroying his cybernetic body. Barely managing
to survive Raiden is given a new black cyborg armor that is much more powerful
but requires constant recharge. Raiden then starts working for Maverick
Security to defeat Desperado Enterprises. Few
weeks after his defeat, Raiden learns that Desperado is leading a military coup in Abkhazia and heads to fight them
in Sukhumi. Raiden will also travel to other parts
of the world such as Mexico during the story.
Developers stated that while Raiden "has grown up" in
comparison to previous Metal
Gear games, he is still
conflicted with his life as a child soldier in a past civil war, leading him to
be a "dark hero". He is
assisted by members from Maverick Security including a Russian pointman named
Boris (ボリスBorisu) who
communicates with him through Codec. He
is accompanied by Kevin Washington, a military advisor, Courtney Collin, a data
analyst, and Doktor (ドクトル), a maintenance expert responsible for
Raiden's new body. Samuel
Rodriguez serves as Raiden's rival during the game with a conversation between
the two in the beginning influencing Raiden. Three
other enemies include Sundowner (サンダウナー Sandauna), a cyborg swordfighter, Mistral (ミストラル Misutoraru), a female cyborg possessing multiple
arms, and Monsoon (モンスーン), a ninja with sliced arms. Another new character named is a
quadruped robot resembling a wolf that has been confirmed to be important for
the plot. It first appears under
the name of LQ-84i as an enemy that is defeated by Raiden. Raiden takes him to
Doktor who reprograms him as Bladewolf to assist him. Returning from Guns of the Patriots is Sunny.
Development
As Metal Gear Solid:
Rising


The game's original cover artwork was
leaked on Xbox Live on June 10, four days before E3 2010, but was soon
taken down and replaced with the official logo. During Microsoft's E3
press conference on June 14, Hideo Kojima introduced the game's original lead
designer, Mineshi Kimura, who unveiled a new trailer which included cutscene
and gameplay footage and introduced the concept of zan-datsu (斬奪?, lit. "cut and
take"). The game's creative producer, Shigenobu Matsuyama, and Kimura
and Matsuyama again presented the trailer on June 16 during Konami's E3 press
conference, then took stage, further clarifying the game's "take"
mechanic and again emphasizing that the game will contain stealth elements. Concern
had risen over the game's realistic depictions of human dismemberment during
player-controlled sequences, a hard limit for Japan's Computer
Entertainment Rating Organizatiom, which may necessitate censorship in the
domestic Japanese release of the game. As a result, the version of the E3 2010
trailer available for viewing on the game's official Japanese website has had
such scenes removed.
Concept art on
display at the Art of Yoji Shinkawa exhibit in January 2011.


At TGS 2010, Sony announced that the
PlayStation 3 version of Metal Gear Solid: Rising would be
playable in 3D. In January 2011, several pieces of concept art for Rising were
displayed at Yoji Shinkawa’s two-week exhibit, The Art of Yoji
Shinkawa, hosted by the Konami Style Shop in Tokyo. During late 2011, it
was announced over that Matsuyama had moved to a different division within
Konami and that Yuji Korekado had taken over as the game's lead producer. Additionally,
Kojima said Metal Gear Solid: Rising is "moving
forward"; Kojima had stated the game remains significantly different to
existing Metal Gear games, although he has retained an element
of control over it and will not let it stray too far from the series' roots. He
stated that "If somebody thinks 'I love Snake' and just really wants
traditional stealth gameplay and that experience, then it may be hard to get
intoRising, but for people who are more open and willing to try new
things, it shouldn't be a problem."
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