Dead Space 3 is
an upcoming third-person survival
horror video game, developed by Visceral Games..
Announced at E3 2012 on
June 4, 2012, it is the sequel to Dead
Space 2 and will be the third main entry of the Dead Space series. Primarily
set on a frozen planet called Tau Volantis, the game will follow protagonists
Isaac Clarke and Sergeant John Carver as they attempt to stop the Necromorph
scourge for good. And it is to be released on 5th Feb.2013
The Dead Space series blends the frigid vacuum of space with the disturbingly organic. Awful, fleshy terrors roam the halls of derelict ships and forgotten rocks. Screams echo through the darkness and blood. And engineer Isaac Clarke continues his fight for survival in Dead Space 3, the latest science-fiction horror game from EA and Visceral.
The Dead Space series blends the frigid vacuum of space with the disturbingly organic. Awful, fleshy terrors roam the halls of derelict ships and forgotten rocks. Screams echo through the darkness and blood. And engineer Isaac Clarke continues his fight for survival in Dead Space 3, the latest science-fiction horror game from EA and Visceral.
Dead Space 3 introduces cooperative play to the series proper for
the first time when it launches next year. I sat down with freelancer and
contrarian Michael Thomsen to play co-op and experience the dynamic between
Isaac and Sergeant John Carver, the “brawn” of the pair. What follows are our
mutual recollections of this brief -- but bloody -- affair.
Thomsen: It’s true, I didn’t like either of the first two Dead Space games (more on thathere and here), but I had a much more positive impression of Dead Space 3. A lot of people have worried that co-op will ruin the sense of horror and isolation in the first two games, and it does, but to me that’s an excellent improvement on what was a dim and shallow foundation. The most interesting parts of the demo to me were the fantastic sequences where we noticed that what was happening on my screen and your screen weren’t actually the same thing.
Midway through the demo there’s a cluttered room with an elevator we were supposed to go down. In my game there were a pile of toy soldiers by the elevator door, but in your game they weren’t there. Playing online, neither of us would know what the other is seeing and we’d just have to go on faith we’re seeing the same thing.
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