Metal Gear Rising: Revengeance(Japanese:メタルギアライジングリベンジェンス Hepburu:Metaru Gia
Raijingu: Ribenjensu)is an
upcoming action video game under
development by Platinum Games and
produced by Kojima Productions as
part of the Metal Gear series,
to be released for the PlayStation
3 and the Xbox 360 consoles
during 19 February 2013.The Xbox
360 version was cancelled in Japan.Set
four years after the events of Metal
Gear Solid 4: Guns of the Patriots, the story will focus on the agent Raiden who is to be encountered
by a Desperado Enterprises, a self proclaimed PMCs involved
in terrorist activities.
The game was originally announced during 2009 asMetal Gear Solid: Rising(メタルギアソリッドライジングMetaru Gia Soriddo Raijingu), an interquelset between the events of Metal Gear Solid 2: Sons of Liberty andMetal Gear Solid 4: Guns of the
Patriotsfollowing Raiden's
transformation into a cyborg produced solely by Kojima Productions.As the game was about to be cancelled
due to difficulties in developing it, it was reannounced in late 2011 that
Platinum Games would develop the game asMetal
Gear Rising: Revengeance, changing the gameplay drastically. The game's
setting has since been changed to give the Platinum staff more freedom in the
making of the game. Nevertheless, the Kojima Productions staff is responsible
for the game's plot and Raiden's design.
Gameplay:
Players assume control of cyborg ninja Raiden, the katana-wielding ally of series
mainstay Solid Snake. He is
initially playable in his "White" form based on his appearance inGuns of the Patriots, wearing white
cyborg armor. At some point in the game he has it replaced with a more powerful
"Black" cyborg armor that, although stronger, requires energy from
"Zan-Datsu" kills.Unlike
previous titles in the Metal
Gear series,Revengeanceis strictly an action game, focusing on sword
fighting and a sophisticated cutting system. The game's cutting system allows
players to engage in third person melee combat, as well as precisely slash
enemies and objects "at will" along a geometrical planeusing a "free slicing" mode.
Virtually any object in the game can be cut, including vehicles and enemies,
though elements of the environment were intentionally limited to structures
such as pillars and walls to better facilitate gameplay.The free slicing mode, titled Blade
Mode, is similar to other aiming modes in previousMetal Gear Solidtitles, but produces a special
targeting reticule in the form of a transparent blue plane which can be rotated
and moved, tracing orange lines across the surfaces of objects to indicate
exactly where they will be cut; it can also be used to enter a bullet time state, giving players
the opportunity to precisely slash targets during moments of action, such as
slicing through a falling target from multiple angles before it hits the
ground. These features can be employed strategically, for example disabling
opponents, finding weak points and gaps in armor, severing support columns to
collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting
through objects to remove enemy cover.However,
entering into Blade Mode reduces Raiden's energy to the point if dropped to a
certain level, it cannot be used.
The franchise's stealth elements remain in the form of gathering
reconnaissance using a visor. Through this, the player can verify the areas and
proceed to the objective avoiding contact with enemies.Being spotted by an enemy triggers the
"Alert Mode" in which Raiden is assaulted by multiple enemies for a
determined time.The player also
gains assistance from Bladewolf, a dog-like machine that gather map information
for Raiden.
Raiden will have the ability to parry attacks even when his back
is turned,allowing him to
counterattack enemies and create multiple combos.The player also has access to a
stealth mode titled "Ninja Dash" which drastically increases Raiden's
speed and allows him to climb certain areas. This allows him to strategically
ambush an enemy rather than fighting head to head.Although Raiden's main weapon will be
his high-frequency blade, he will also have "sub-weapons." None of
them are guns as they are to be used by enemies. Instead, Raiden can wield
solely blades such as a dagger as well as a rocket launcher.Another key gameplay feature is titledzan-datsu(斬奪lit. "cut and take), and involves "cutting"
through enemies and "taking" parts, energy, ammunition, items, and
information from the bodies of dismembered cyborgs and robots.This maneuver can be employed when
attacking an enemy during Blade Mode and helps Raiden to gain new energy.When completing mission, the player
will be rewarded with an specific amount of points depending on his or her
performances and will receive a grade with the highest being "S".
These points allow them to buy upgrades for Raiden's equipment.Some weapons can only be obtained by
defeating boss characters.
Plot:
The game takes place four years afterMetal Gear Solid 4: Guns of the
Patriotsin 2018and is a spinoff that is "not
part of the mainMetal Gear
Solidseries".The story
follows Raiden who is working for PMCs performing
multiple tasks such as the training of armies and VIP protection in an unknown
African country that is recovering from a previous civil war as he raises money
for his family.However, Raiden
encounters an army of cyborg enemies from Desperado Enterprises, a
self-proclaimed PMC that has been involved in various terrorist attacks. Desperado kills
Raiden's protectee, while the swordsman Samuel Rodriguez(サムエル・ホドリゲスSamueru Hodorigesu)defeats Raiden in
combat, taking his left eye and destroying his cybernetic body. Barely managing
to survive Raiden is given a new black cyborg armor that is much more powerful
but requires constant recharge. Raiden then starts working for Maverick
Security to defeat Desperado Enterprises.Few
weeks after his defeat, Raiden learns that Desperado is leading a military coup in Abkhazia and heads to fight them
in Sukhumi.Raiden will also travel to other parts
of the world such as Mexico during the story.
Developers stated that while Raiden "has grown up" in
comparison to previousMetal
Geargames, he is still
conflicted with his life as a child soldier in a past civil war, leading him to
be a "dark hero".He is
assisted by members from Maverick Security including a Russian pointman named
Boris(ボリスBorisu)who
communicates with him through Codec.He
is accompanied by Kevin Washington, a military advisor, Courtney Collin, a data
analyst, and Doktor(ドクトル), a maintenance expert responsible for
Raiden's new body.Samuel
Rodriguez serves as Raiden's rival during the game with a conversation between
the two in the beginning influencing Raiden.Three
other enemies include Sundowner(サンダウナーSandauna), a cyborg swordfighter, Mistral(ミストラルMisutoraru), a female cyborg possessing multiple
arms, and Monsoon(モンスーン), a ninja with sliced arms.Another new character named is a
quadruped robot resembling a wolf that has been confirmed to be important for
the plot.It first appears under
the name of LQ-84i as an enemy that is defeated by Raiden. Raiden takes him to
Doktor who reprograms him as Bladewolf to assist him.Returning fromGuns of the Patriotsis Sunny.
Development
AsMetal Gear Solid:
Rising
After Metal Gear Solid 4: Guns
of the Patriots was released, Hideo Kojima started coming up
with ideas for another game, Metal Gear Solid 5. The game was meant
to feature The Boss and her comrades, the Cobra Unit, as main
characters. However, the lack of experience from the younger staff in charge
and the lack of involvement from Kojima resulted in this project being
scrapped. Afterwards, a member suggested turning it into a sidestory focused on
Raiden since said character was featured in Guns of the Patriots and
the staff agreed to develop Metal Gear Solid: Rising It was
originally conceived as an interquel that would chronicle the series of events
that resulted in the transformation of Raiden, the protagonist of Metal
Gear Solid 2 into his cyborg ninja persona in Metal Gear Solid
4. Rising would have taken place during a point in the
series' chronology at which Raiden had already begun his transformation into
cyborg form, albeit with a different and somewhat more crude appearance from
the one seen in Metal Gear Solid 4.
The game was first hinted during Hideo
Kojima's keynote presentation at the 2009 Game Developers Conference in San
Francisco where the presentation's end showed "The Next MGS"
with Raiden as a cyborg standing next to the title. Prior to the
announcements of the game, Kojima Productions featured a countdown timer on
their website until the day that Rising was announced. The
series' traditional tagline of "Tactical Espionage Action" was also
altered to "Lightning Bolt Action," a play on the fact that Raiden's
name is Japanese for "thunder and lightning." The game was
officially announced at E3 2009 at the Microsoft press conference. A
teaser trailer was released by series' director Hideo Kojima, although he would
be serving only as executive producer for the game, as 100% of his input is
with Metal Gear Solid: Peace Walker for the PlayStation Portable. The
game was initially only announced for the Xbox 360 but was later confirmed for
the PlayStation 3 and Microsoft Windows platforms. According to the
"Kojima Productions Report" podcast the game would use a brand new game
engine, rather than the Metal Gear Solid 4 engine.
The game's original cover artwork was
leaked on Xbox Live on June 10, four days before E3 2010, but was soon
taken down and replaced with the official logo. During Microsoft's E3
press conference on June 14, Hideo Kojima introduced the game's original lead
designer, Mineshi Kimura, who unveiled a new trailer which included cutscene
and gameplay footage and introduced the concept of zan-datsu (斬奪?, lit. "cut and
take"). The game's creative producer, Shigenobu Matsuyama, and Kimura
and Matsuyama again presented the trailer on June 16 during Konami's E3 press
conference, then took stage, further clarifying the game's "take"
mechanic and again emphasizing that the game will contain stealth elements. Concern
had risen over the game's realistic depictions of human dismemberment during
player-controlled sequences, a hard limit for Japan's Computer
Entertainment Rating Organizatiom, which may necessitate censorship in the
domestic Japanese release of the game. As a result, the version of the E3 2010
trailer available for viewing on the game's official Japanese website has had
such scenes removed.
Concept art on
display at the Art of Yoji Shinkawa exhibit in January 2011.
Mineshi Kimura stated that Rising would
carry on the series tradition of encouraging players to progress through the
game without killing, noting that there is a moral difference between attacking
cyborgs or robots and attacking human beings, and that there's a "certain
virtue to simply disabling your enemies instead of killing them." While
it was considered important to give the players freedom to do what they want,
the game's original producer Shigenobu Matsuyama, indicated that players would
never be rewarded for killing human opponents, and that the game would be
designed so that players would never be forced to do so.
Specifically, the games stealth elements
would have emphasized Raiden's considerable speed and agility through what
Matsuyama describes as "hunting stealth." Unlike the "waiting
stealth" of previous titles, in which players remained hidden and avoided
combat, players in Rising would instead quickly stalk their
enemies and use acrobatic maneuvers to stay out of sight while closing in. This
ties in with the game's zan-datsu feature, allowing them to
prey upon enemies to obtain weapons, items, and energy. Kimura noted that
he wanted Raiden to be able to move like he did in the Metal Gear Solid
4 trailers, and to show "the stealth of the sword, and the
strength of not even losing to the gun, and the fear and power you have with
this blade."
At TGS 2010, Sony announced that the
PlayStation 3 version of Metal Gear Solid: Rising would be
playable in 3D. In January 2011, several pieces of concept art for Rising were
displayed at Yoji Shinkawa’s two-week exhibit, The Art of Yoji
Shinkawa, hosted by the Konami Style Shop in Tokyo. During late 2011, it
was announced over that Matsuyama had moved to a different division within
Konami and that Yuji Korekado had taken over as the game's lead producer. Additionally,
Kojima said Metal Gear Solid: Rising is "moving
forward"; Kojima had stated the game remains significantly different to
existing Metal Gear games, although he has retained an element
of control over it and will not let it stray too far from the series' roots. He
stated that "If somebody thinks 'I love Snake' and just really wants
traditional stealth gameplay and that experience, then it may be hard to get
intoRising, but for people who are more open and willing to try new
things, it shouldn't be a problem."
SAN FRANCISCO(August 30, 2012) - SEGA®of America, Inc. and Gearbox Software
today announced Escape mode, a new competitive multiplayer mode, for its
highly anticipated blockbusterAliens:
Colonial Marines™ video game, launching February 12, 2013 worldwide. With
a competitive death match game mode already revealed earlier in the year,
Escape mode is the second in a number of competitive multiplayer modes for Aliens:
Colonial Marinesand will
challenge players in an intense scenario against the universe’s deadliest
killers, the Xenomorph. Escape mode will debut at PAX Prime 2012, August 31 –
September 2, in Seattle. SEGA’s booth covers numbers 242 and 252 on the show
floor.
An exhilarating experience for fans of theALIENSuniverse, Escape mode puts the
four-person US Colonial Marines team on the offensive against a four-player
Xenomorph team. The Colonial Marines must blast their way through the
fast-paced map in order to escape the attacking Xenomorphs, who in return will
try to eliminate their prey as quickly as possible. Under the pressure and
limited in time, players will have to work together as a team, utilizing each
faction’s unique skills, and identifying their opponents’ weak spots to either
reach the safety of the escape point or to eliminate their targets.
In addition to a host of stations with the brand new Escape mode
playable at SEGA’s PAX booth (number 242 and 252), fans can experience the
threat of the aliens firsthand and climb inside SEGA’s custom-made 16 foot
power loader statue with an attacking Xenomorph on it and have their picture
taken. Players up for the challenge can also compete in daily Team Deathmatch
competitions against the team from Gearbox Software for the chance to winAliens: Colonial Marinesprize packs. Competitions will be held
at Alienware’s PAX booth, number 3636. See http://www.alienwarearena.com/news/768/alienware-pax-prime-2012
for details.
In partnership with Twentieth Century Fox Consumer Products and
developed by critically acclaimed studio Gearbox Software,Aliens: Colonial Marineswill bring new levels of bone-chilling
suspense and adrenaline-filled action to the renowned franchise. As the
authentic addition to theALIENSfranchise canon, the game’s
stunning visuals and adrenaline pumping action will deliver a breathtakingly
immersive four-player drop-in drop-out cooperative campaign and expansive
competitive multiplayer mode. Providing for an innovative asymmetrical competitive
multiplayer experience,Aliens:
Colonial Marineslets
players fight in first person as the ultimate badasses the United States
Colonial Marines, or in third person as the universe’s deadliest killers the
Xenomorphs. Plunging into familiar and new environments from the iconic film
franchise, players will have to fight the fear and face the true horrors of theALIENSuniverse.
Sonic
& All-Stars Racing Transformed and Aliens: Colonial Marines Playable at SEGA’s
Pop-Up Arcade in San Diego
Famed Concept Designer and Futurist Syd Mead Exclusively
Signing Limited Prints
SAN FRANCISCO(July 5, 2012) - SEGA®of America, Inc. today announced that
after last year’s success, the company is once again setting up shop in
downtown San Diego to showcase its biggest titles during San Diego Comic-Con
International 2012. The limited-time-only SEGA Arcade, located at 200 Harbor
Drive, Suite 120, will feature this fall’sSonic
& All-Stars Racing Transformed™, the thrilling new racing
experience featuring Sonic the Hedgehog and a fantastic cast of SEGA All-Stars,
as well asAliens:
Colonial Marines™, the highly anticipated first-person shooter from
critically acclaimed studio Gearbox Software that will bring new levels of bone-chilling
suspense and adrenaline-filled action to the renownedALIENSfranchise.
Additionally, internationally acclaimed concept designer and
visual futuristSyd Meadwill sign limited prints of his
concept art of the USS Sulaco, featured in the movieALIENSand in the upcoming gameAliens: Colonial Marines,on Friday, July 13, from 3:00 PM
to 6:00 PM. Dark Horse and SEGA® of America, Inc. are also pleased to invite
fans of the franchise to stop by the SEGA Pop-Up Arcade in downtown San Diego
or Booth 2615 on the expo floor to pick up a copy of an exclusive freeAliens: Colonial Marinescomic that is only available during
San Diego Comic-Con 2012. SEGA’sAliens:
Colonial Marinespresence in
San Diego will further entail the display of the original 12ft alien queen
special effects prop used in the iconic 1986 filmALIENS, courtesy of Twentieth
Century Fox Film Corporation.
Aliens: Colonial Marineswill be available in stores across the
globe on February 12, 2013 on PlayStation®3 computer entertainment system, Xbox
360® video game and entertainment system from Microsoft and Windows PC. A
release date for the announced Wii U™ version will be revealed at a later time.
Collector’s
Edition and GameStop Exclusive Feature Four Playable Celebrity Cast Characters
From Iconic Film
SAN FRANCISCO(May 31, 2012) - SEGA®of America, Inc., Gearbox Software and
Twentieth Century Fox Consumer Products today announced aCollector’s Editionand a Game Stop-exclusive Pre-order
offer for its highly anticipated blockbusterAliens:
Colonial Marines™ video game, launching February 12, 2013 worldwide.
Offering players a multitude of unique and exclusive content from theALIENSuniverse, including four playable
characters from the original 1986 movie for competitive multiplayer, the
Collector’s Edition and the GameStop exclusive are available for pre-order
today.
Fight
the Fear in 2013’s First Blockbuster Shooter
SAN FRANCISCO & LONDON(May 21, 2012) - SEGA®of America, Inc., SEGA®Europe Ltd., Gearbox Software and
Twentieth Century Fox Consumer Products are thrilled to announce that the
highly anticipated first-person shooterAliens:
Colonial Marines™will
be in stores worldwide onFebruary
12, 2013. As the authentic addition to the ALIENSfranchise canon, the game’s
stunning visuals and adrenaline pumping action will deliver breathtakingly
immersive single, cooperative and competitive multi-player modes. Providing for
an innovative asymmetrical competitive multiplayer experience,Aliens: Colonial Marineslets players fight in first person as
the ultimate combatants – the United States Colonial Marines, or in third
person as the universe’s deadliest killers – the Xenomorphs. Plunging into
familiar and new environments from the iconic film franchise, players will have
to fight the fear and face the true horrors of the ALIENSuniverse.
“I am thrilled to announce the definitive launch date forAliens: Colonial Marines,”
said Randy Pitchford, President of Gearbox Software. “Aliens: Colonial Marinesis the culmination of a life-time of
inspiration from the films and relentless passion and drive from the
exceptionally talented development team behind the scenes.”
“We knew this game would be incredible from the moment Gearbox
began developingAliens:
Colonial Marines,” said, Gary Knight, Senior Vice President of Marketing
for SEGA Europe and SEGA of America. “Now that the title is in its final
stretch of development, we can confidently release the exact date that gamers
will finally get to experience this blockbuster thrill-ride.”
“SEGA has a proven track record with theALIENSfranchise.ALIENS vs. PREDATORreleased by SEGA in 2009 became one of
their top-selling titles,” said Gary Rosenfeld, Senior Vice President for New
Media for Fox Consumer Products. “We look forward to working with them and
bringing an exciting new way for fans to immerse themselves in theALIENSworld.”
In partnership with Twentieth Century Fox Consumer Products and
developed by critically acclaimed studio Gearbox Software,Aliens: Colonial Marineswill bring new levels of bone-chilling
suspense and adrenaline-filled action to the renowned franchise.Aliens: Colonial Marines begins
with an ostensibly abandoned ship, the U.S.S. Sulaco, recovered in orbit around
LV-426. Players lead a group of highly trained United States Colonial Marines
as they board the deserted craft to uncover the fate of the crew. They will
have to fight to survive unspeakable horrors and their own anxieties as they
chase down the truth behind a galaxy-spanning deception that places humanity at
the mercy of the most murderous and deadly species in the universe.Aliens: Colonial Marinesfeatures authentic environments, such
as the surface of LV-426 and Hadley’s Hope, weapons inspired by the film series
and is designed to provide an exhilarating and engaging new chapter in theALIENSuniverse.
Aliens: Colonial Marineswill be available in stores across the
globe on February 12, 2013 on PlayStation®3 computer entertainment system, Xbox
360® video game and entertainment system from Microsoft and Windows PC. A
release date for the announced Wii U™ version will be revealed at a later time.
SEGA
AND GEARBOX’SALIENS: COLONIAL MARINESTO DEPLOY SPRING 2012
Catch a First Look at E3 2011 of the Game That Pits You
and Your Friends Against the Deadliest Killers in the Galaxy
“It’ll be dark soon, and they mostly come at night… mostly.”
LONDON
& SAN FRANCISCO (June 1, 2011)–
SEGA® Europe Ltd. And SEGA®of
America, Inc. today announced that the highly-anticipated first-person shooter,Aliens: Colonial Marines™,will be launchingin spring 2012 on PC,
PlayStation®3 computer entertainment system and the Xbox 360® video game and
entertainment system from Microsoft. In partnership with Twentieth Century Fox
Consumer Products and developed by critically acclaimed studio Gearbox
Software,Aliens: Colonial
Marineswill bring new
levels of bone-chilling suspense and adrenaline-filled action to the renowned
franchise. The game pits players against the universe’s ultimate alien killing
machines, the Xenomorphs, in claustrophobic environments guaranteed to produce
blood curdling thrills that the movie is renowned for. A first look of the game
is presented in the South Hall at SEGA’s booth #2023, at this week’s E3 in Los
Angeles.
“To Gearbox Software and its peers throughout the industry,ALIENSis one of the most influential science
fiction properties of all time,” said Randy Pitchford, President of Gearbox
Software. “Aliens: Colonial Marines, designed as an interactive
successor to the landmark films from Twentieth Century Fox, is a dream project
about which our studio is deeply committed and passionate.”
“Aliens: Colonial Marineswill be THE definitiveALIENSgaming experience,”said Gary Knight, Senior Vice
President of Marketing at SEGA Europe and SEGA of America. “Gearbox Software
are doing a brilliant job translating the thrill and horror thatALIENSstands for into an action-packed
shooter experience with co-operative gameplay at its core.”
Gary Rosenfeld, Senior Vice President of New Media for Fox
Consumer Products added, “It’s no easy task to take on one of the most
influential films of all-time, but SEGA and Gearbox are not going to
disappoint. This game will be a must-have for fans of theALIENSfranchise and gamers around the
globe.”
Aliens: Colonial Marinesbegins with an ostensibly abandoned
ship, theU.S.S. Sulaco,
recovered in orbit around LV-426. Players lead a group of highly trained United
States Colonial Marines as they board the deserted craft to uncover the fate of
the crew. They will have to fight to survive unspeakable horrors and their own
anxieties as they chase down the truth behind a galaxy-spanning deception that
places humanity at the mercy of the most murderous and deadly species in the
universe.Aliens: Colonial
Marinesfeatures authentic
environments, such as the surface of LV-426 and Hadley’s Hope, weapons inspired
by the film series and is designed to provide an exhilarating and engaging new
chapter in theAliensuniverse.
Aliens: Colonial Marineswill be available spring 2012 on
PlayStation®3 system, Xbox 360 and PC. The game is also on display in the South
Hall at SEGA’s booth #2023, at this week’s Electronic Entertainment Expo in Los
Angeles.
Gameplay:
Aliens: Colonial Marinesis a sci-fi/horror first-person shooter which puts
the player in the role of a United States Colonial Marine named Cpl.
Christopher Winter. The player will have access to iconic weapons from the
movie such as the flamethrower,
pulse rifle, smart gun, shotgun, pistol, RPGs, and robotic sentry turrets.
Players will also be able to use welding torches to seal doors and motion
trackers to detect unseen enemies.
Initially it was announced that
the game would involve squad-based gameplay, allowing the player to issue
orders to Al-controlled marines
using context-sensitive commands.However,
Gearbox later revealed that this feature was dropped to make gameplay more
accessible.Aliens: Colonial
Marineswill have no HUDto
provide the player with onscreen information.
Gameplay types have been
described as "Gauntlet Runs", where players must fight enemies as
they travel from point A to point B, and "Last Stand" moments, where
players must defend a specific area by welding doors and/or setting up
automated sentry turrets.
The players will gain
experience points when killing enemies and completing certain objectives. These
experience points will allow players to customize the appearance of their
character, purchase upgrades for weapons, and unlock other skill sets, all of which
carry over to other gameplay modes.
The primary enemies of the game
are the xenomorphs from the
first three films, which include the Facehugger, Chestburster, and "Drone"
alien from Alien, the
"Warrior" and the "Queen" aliens from Aliens, as well as the
"Runner" alien from Alien 3.
The games will also feature never before seen xenomorph types created by Gearbox Software. The specifics of
these new alien types have been kept a secret, with the exception of the
"Crusher" alien, which was revealed in the E3 2011 Walkthrough demo.Along
with being able to traverse different surfaces from any angle, Gearboxand Sega have
also stated that the aliens' Al will
use the environment to set up sneak attacks, and group tactics to overwhelm the
player.Not all enemies will be
aliens as players will find themselves also fighting human enemies in the form
of Weyland-Yutani commandos and mercenaries.
Multiplayer :
Aliens:
Colonial Marines features
a campaign with dynamic drop-in/drop-out cooperative multiplayer for up to 4
players online or 2 players locally viasplit
screen.Competitive
multiplayer has been confirmed, andGearbox has
shown Aliens VS Marines team death match 6 v 6 gameplay, as well as a 4 v 4
objective mode called Escape, where the marines team must reach an evac point
while the alien team must hunt and stop them. Gearbox has said that there are
other multiple "objective based modes" that have not been announced
yet.
Story :
Described as a true sequel to James Cameron's film, the story ofAliens: Colonial Marinestakes place after the events of the
third film, Alien 3.At PAX East 2012, Gearbox Software's
Community Manager confirmed that the game is considered an official part of theAlienfranchise's canon by 20th Century Fox.Much of the main plot was written by Battlestar Galactica writers Bradley Thompson and David Weddle.The story is told through the eyes of
Corporal Christopher Winter, a Colonial Marine who is part of a search and rescue team sent to
investigate the U.S.S. Sulaco in
search of Ellen Ripley, Corporal
Dwayne Hicks, and the rest of the missing marines who were dispatched to
LV-426. TheSulaco, and
the derelict alien spacecraft from Alienas well as LV-426 itself will all serve as environments in the game, as
well as other locations yet to be detailed.
Gearbox has stated that they were invited to
speak with Ridley Scott and view the script for hisAlienprequel Prometheus, insinuating that there may
be connections or references to the events ofPrometheusinAliens:
Colonial Marines.
Development :
A previous game titledAliens: Colonial Marineswas developed by Check Six Games and
was to be published by Fox Interactive and Electronic Arts for the PlayStation 2 in 2001, but was
cancelled before its release. A more traditional first-person shooter, it shared the
same subject matter and setting as the upcoming Gearbox-developed game. Its
story was to be set between the events ofAliensandAlien 3, concerning a rescue
team of Colonial Marines searching for theSulaco.
Despite the similarities in gameplay and story, however, Gearbox has claimed
that their upcoming game is unrelated to this early version.
On December 11, 2006, Sega announced they had purchased
the electronic rights to theAlien franchise from 20th Century Fox.On December 15, Gearbox Softwareand Sega announced that they were
working on a completely new game based on the franchise.In February 2008 the game's title was
officially announced asAliens:
Colonial Marinesand it was
featured as the cover story ofGame
Informermagazine.
The development team took great
pains to recreate the vehicles and settings of the films by using original set
designs to recreate the exterior and interior of theSulacoand LV-426.Concept artist Syd Mead, who had worked on Aliens, was hired to design areas of
theSulacothat did not appear in the film but
would be used in the game.
A Shack news article dated November
21, 2008, reported that theAliens:
Colonial Marinesgame had
been delayed, supposedly because of layoffs at Gearbox Software. However,
Gearbox president Randy Pitchford insisted
that development on the game continues.
According to a Kotaku article, Sega said that their new Aliens vs. Predator game is to be
released in early 2010 would be the first of their Aliens games to be released,
meaning thatAliens: Colonial
Marineswill be sometime
afterwards.
At the 2010 Penny Arcade Expo (PAX), Gearbox
showed five new screenshots and stated that the game remains a priority for
them.
In the beginning of June 2011,
Gearbox unveiled a teaser trailer and officially announced thatColonial Marineswould be presented on E3 2011 and that the game is
expected to be released in spring 2012.
On January 26, 2012, Sega announced that it had
decided to delay the game yet again, pushing it to a fall 2012 release date. In
addition, Gearbox Software also
announced that they would be releasing a new trailer.On May 21, 2012, Gearbox Software has announced a
February 12, 2013 launch forAliens:
Colonial Marineson PS3, 360
and PC with Wii U version announcement "at a later time".